Vector!(int, 6) vec = Vector!(int, 6).build(1, 2, 3, 4, 5, 6); { assert(vec.ownsElement(vec.ptr + 3)); assert(!vec.ownsElement(cast(int*)null)); assert(!vec.ownsElement(vec.ptr + 100)); } { const int* p = cast(int*)((cast(byte*)vec.ptr) + 1); assert(vec.owns(p)); assert(!vec.ownsElement(p)); }
Returns true if element referenced by p is owned by vector. Similar to owns but check if p has right alignment.